

MIRRORS EDGE SPEEDRUN ZIP
On zip wires and slides the game uses your device's tilt angle to determine your speed which is annoying because it's definitely not something that is explained or at all suitable for this kind of game. Another issue is that the controls can be a bit unresponsive at times - sometimes the game won't register a swipe and there are points where the framerate becomes very low (I was playing on a Nokia Lumia 735, so it's not hugely surprising). There are a few issues, such as the repetitive nature of the levels and taking out enemies by disarming them is almost always a bad option, but overall it definitely "feels" like Mirror's Edge despite it being a 2D mobile game with only a couple of gestures. There aren't a huge number of levels and there is little variation between them, but when going for the 3 star speedrun it requires near-perfect execution and, to some extent, route-planning (which is mostly "up or down"). It's got the same art style, environments and soundtrack as the original, so it stays true aesthetically to the franchise.

The levels are just right in terms of length and number of obstacles and enemies to navigate through.


Because it's so linear and simple, maintain your momentum and keeping things flowing is a requirement to advance and is very rewarding at times. However, once you get used to the controls (you're always running automatically in one direction), the mobile version definitely captures the core spirit of Mirror's Edge gameplay. The 2D setting means levels are extremely linear and the mechanics are much simpler, so there is little, if any room for creativity. The 2D setting means levels are extremely linear and the mechanics At first I disliked this game because it felt so different to the original.
MIRRORS EDGE SPEEDRUN PLUS
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MIRRORS EDGE SPEEDRUN FULL
